Week 05 — Introducing the Captain’s Challenges

The captain’s new challenges reward completed objectives with likes, and earning more likes unlocks access to increasingly powerful ship upgrades.

What changed

Challenges are intended to connect the captain’s everyday responsibilities with the ship’s longer-term progression. Completing objectives produces likes, while accumulating likes makes more upgrades available. Credits are still needed to purchase those upgrades, so a successful captain will have to balance reputation with the ship’s finances.

Expanded passenger capacity is one example of this progression. Carrying more travelers creates livelier trips, but it also means keeping up with more needs, preferences, and potential trouble at the same time.

Behind the scenes

The new statistics system records actions without tying them to one specific feature. Serving a meal, cleaning the floor, or completing another task can be recorded once and then used by several systems.

The first use for this information will be challenges. Instead of checking the entire ship every moment, a challenge can listen for the actions that matter to it and update when they happen. This shared foundation should make it easier to introduce more objectives later without building a separate tracking system for every one of them.

Passenger reactions are also being separated into individual handlers. That gives each traveler more room for personal responses—like Jellyfer complaining about a burgerless meal—while keeping the general passenger behavior consistent.

Next week